Stories: The Path of Destinies, A Review

So I haven’t finished all of the stories in Stories: The Path of Destinies, but I have found all of the “Truths.” The game is interesting plot wise because it’s a choose your own adventure kind of plot, so after each major battle area, you get to choose where to go next. I think the game does this well, and actually helps with the different “Truth” endings. It’s actually really interesting to see all of the possible branches you can take and all of the outcomes you get with each change in the branch. I have found a couple where you actually die instead of getting one of the destiny endings, and the destiny endings are somewhat different from the “Truths.” The destiny endings come from a bunch of branch changing with one of the “Truth” characters: Lapine, Zenobia, the Skyripper and the Iblis stone. There are 24 endings all in all.

I love Reynardo. I love the weapons. But the fighting system just does not work for what the game tries to do, especially when there are more than three enemies to fight. The battles try to be fast paced, but the controls don’t react well enough to be more than just frustrating to be honest. You can dodge, but it takes up stamina, which they don’t show you the bars for. The dodging aspect can also be a bit finicky. You can get stuck on enemies sometimes, or even the environment. The character primarily gets stuck around the edge boundaries of the stages. The character literally stops moving and you need to move back from the edge boundary to start moving again.

These are probably the only problems I have with the game. The characters are well written. The narration is witty, albeit, kind of Portal/Borderlands rip-offish, but still pleasant to listen to. Even with the janky fights, the battles don’t feel forced, and using the different sword abilities are easy, albeit kind of useless. The different sword types are really just to open the specific elemental doors for said sword, and after you finish finding everything, there’s no point in going through them. Upgrading the swords don’t really help with the battles either, it’s more the abilities that help.

Through all of these, the pick your own adventure really makes Stories: The Path of Destinies a good game to play. One thing is each play through lasts about a half an hour and you can’t skip through the explaining what each choice you can make is. It gets repetitive. I liked playing up to the “true” ending, but I don’t think I would pay twenty dollars for it. I got the game through PlaySation Plus, and would definitely suggest getting it through the subscription, but if you have to pay for it, maybe wait until it’s on sale. It’s quick fun, but not really lasting. Have fun!

Dark Souls 3: New Game +

I don’t know how many of you guys care about gaming or Dark Souls 3 for that matter, but I finished Dark Souls 3 and decided to try NG+. I did not expect to be completely op, but I’ll get to that in a moment. New game plus, for those of you who don’t know, can begin after you beat the main quest-line. It’s supposed to have a few new items, harder enemies, and maybe a few other surprises. I never got to it in Dark Souls 2, but I loved Dark Souls 3 so much, I wanted to play it again. (Also waiting for the dlc rumored to come out in September) So far, it’s actually been a little easier than my first time through. I leveled up my weapons, I use katanas and now the exile great sword, to the highest point. I have tried to save all the people I could that sell me things, and I’ve actually defeated most of the bosses on the first go. I have not tried Oceiros, the Champion (the bane of my existence,) or the Nameless King. I killed the Dancer early, don’t know how I was so lucky, and have had pretty good luck with every other boss except the easy ones. Vordt and the dragon slayer armor gave me the most trouble so far. They were rather annoying. NG+ seems to be really easy. It has been kind of fun killing all of the bosses in one go, especially Pontiff. I can’t wait for the DLC, and I will definitely be posting more on that. Have fun and keep playing!

Praise the Sun

The Daily Post

It’s interesting to look at and be in the community of Dark Souls. Yes there are some trouble makers, but all in all, people want to help each other. I’m a part of the sun covenant, and it’s really cool because it’s more of helping the other person out than fucking them over for your own sake. The color system has definitely become better because now you can tell between the helping people, white or gold markings, and the people who can possibly kill you like the purple signs. In DS2, covenants weren’t that useful or prevalent. I didn’t really like them. The summoning in 2 was also kind of shit compared to 3, but that’s probably because more people are playing 3 than 2 right now.

I’ve been playing with a friend from college with most of the boss fights, although a few I did on my own because we just died too many times and I was pissed and wanted the boss to die…i.e. the Dancer of the Boreal Valley. I also find it slightly easier with bosses alone, except for the bloody Pontiff, but I digress. Dark Souls 3 is a lot of fun, and actually a lot of fun with other people. The lag is a bit weird, especially with being invaded, but other than that, it’s a lot of fun, and the animations for both games are pretty hilarious.

Also, for a mini-rant. The Nameless King is complete bull shit. At least with the Champion Gundyr, you could parry him and actually defeat him with some difficulty, actually the second hardest fight I have had. The Nameless King is hard only because of circumstances out of your control. It’s almost like they took a note out of the DS2 boss book and made the hit box ridiculous, the aoe attacks ridiculous, and it’s a two-part battle. I haven’t even gotten to part two yet. My friend said I should summon some people, but I don’t even see the point when I’ll die in five seconds anyway. Oh, and the only weakness on the wyvern is its head, which is always moving above you and/or breathing fire so you die. It’s complete bull. Everyone says it’s the hardest battle in DS3, which I give credit to, but, it’s a good thing the battle is optional because it’s near impossible. I wouldn’t care if you had a chance, but there is none. It’s the luck of the draw.

Other than that. I am on my last boss, the Soul of Cinder, and I gave the Fire Keeper the eyes, so I’m going to check out that ending and get the achievement. Should be fun.

P.S. I know who The Nameless King is supposed to be, so fuck that. I’ll help my friend if I have to.

Dark Souls 3

My friend bought me Dark Souls 3, probably to make me shut up, and I love it. Everything that was wrong with Dark Souls 2, they fixed, and added in some of Bloodborne as well. The graphics are phenomenal. I watched videos talking about Bloodborne and Dark Souls, and I like their idea that Bloodborne is in a stage where the apocalypse is happening right now, rather than Dark Souls which has the architecture of post-apocalypse. Some fights are a little ridiculous, but they are so much better than in Dark Souls 2. The fighting mechanic actually works. The hit boxes are actually there for your character as well. Do you have any idea what it’s like to actually be able to hit a boss and not be right on its ass? My favorite so far is with the Abyss Watchers. The battle is fluid, long, and enjoyable. I actually first tried the battle with my friend, and saved him, because he was reckless. That’s the difference I think. Dark Souls 3 has a bit of Bloodborne in it, in which the battles are fair, but if you are greedy, it will bite you. Dark Souls 2 on the other hand, was unfair from the moment you pressed the start button. I’m only to the Catacombs of Carthus, but I know this game has more beauty to show me. I may write another review, once I have beaten it, but until then. Buy this game. Play this game. Once I get the money I will buy the season pass. I can’t wait to see what else they have in store.

Initial Thoughts on Pokemon Go

I downloaded the app last night when it was finally released in the US, some speculate because so many people were downloading the app early illegally, and as with anything brand new and for the phone, it was kind of wonky. I had to restart the app four times to even get to the character creator screen, and then the first couple of times it froze there, so I had to reopen the app and wait through the loading screens all over again. I’ve also noticed with some people they can find pokemon all around their house, but I have yet to find a single one, or really in the vacinity of my house. I took it out for a spin today just to see what I could find, and the pokemon are easy to catch, but my monument locations wouldn’t load. I think that’s another thing with it is phone companies I think aren’t allowing enough megabites to go to this system, so when I try off wifi, it says the servers are having problems. Other than that, it’s a cool game so far, haven’t reached level five yet so I still haven’t picked a team, mostly because I can’t find pokemon, just a little glitchy which is to be expected from a brand new game with so many people wanting to play it. I’m sure it will get better and the servers strengthened to handle the traffic going in and out.

Kingdom Hearts (PS2)

Kingdom Hearts 3 is coming out at some point late this year or next, and because of this, I went back and made a new game in the original PS2 version of Kingdom Hearts. When it first came out, I LOVED the game. I had a little experience with Final Fantasy, but I loved Disney, so I immediately fell in love with the game. ¬†When I first played it, I don’t know how I didn’t get annoyed with this, but the camera controls make absolutely no sense. Using the R2 and L2 buttons to move the camera is not cohessive, especially when you had the ability to use the R3 (the right joystick.) I really hope they put out a collection like they did with the PS3, but really just KH 1 & 2. The spinoffs don’t really help with the story, and actually aren’t that well made, aka KH 365/2 Days. Replaying the original, although somewhat annoying, I have remembered what it was like back in those days, and I really missed games like this. I can’t wait for KH3 and to see what they have added to the KH universe.

Dark Souls 2: Scholar of the First Sin

So, I’ve been splitting my time between Dark Souls 2: Scholar of the First Sin and writing, and I just have to say, I am both addicted and annoyed with DS2. Considering I’m playing a remake, you would think they would have updated at least some things with the game that are honestly careless to leave in. Having the hit boxes bigger on the enemy’s weapons as opposed to mine, does not make the game harder, but unfair. I shouldn’t have to stand under the boss in order to hit it, when the boss can hit me within thirty to zero feet of the boss. Another thing I have noticed is, except for the magic homing arrows, which in its name has homing in it, gigantic iron arrows cannot change direction mid-air, not even sorry, but that’s not how physics works, granted the one boss in the area can also change directions mid-air after it jumped to plunge its sword into you, so I guess they learned their arrow bending skills from the Smelter Demon. Something else that annoys me is the dodge rolling. What is the point if it doesn’t actually work? I shouldn’t have to level up one of my attributes, to make more invulnerability plains around me. I think the game, and the series in general is addicting because of how frustrating it is, but there are parts of the game that just should’ve been fixed.