My friend bought me Dark Souls 3, probably to make me shut up, and I love it. Everything that was wrong with Dark Souls 2, they fixed, and added in some of Bloodborne as well. The graphics are phenomenal. I watched videos talking about Bloodborne and Dark Souls, and I like their idea that Bloodborne is in a stage where the apocalypse is happening right now, rather than Dark Souls which has the architecture of post-apocalypse. Some fights are a little ridiculous, but they are so much better than in Dark Souls 2. The fighting mechanic actually works. The hit boxes are actually there for your character as well. Do you have any idea what it’s like to actually be able to hit a boss and not be right on its ass? My favorite so far is with the Abyss Watchers. The battle is fluid, long, and enjoyable. I actually first tried the battle with my friend, and saved him, because he was reckless. That’s the difference I think. Dark Souls 3 has a bit of Bloodborne in it, in which the battles are fair, but if you are greedy, it will bite you. Dark Souls 2 on the other hand, was unfair from the moment you pressed the start button. I’m only to the Catacombs of Carthus, but I know this game has more beauty to show me. I may write another review, once I have beaten it, but until then. Buy this game. Play this game. Once I get the money I will buy the season pass. I can’t wait to see what else they have in store.
So, I’ve been splitting my time between Dark Souls 2: Scholar of the First Sin and writing, and I just have to say, I am both addicted and annoyed with DS2. Considering I’m playing a remake, you would think they would have updated at least some things with the game that are honestly careless to leave in. Having the hit boxes bigger on the enemy’s weapons as opposed to mine, does not make the game harder, but unfair. I shouldn’t have to stand under the boss in order to hit it, when the boss can hit me within thirty to zero feet of the boss. Another thing I have noticed is, except for the magic homing arrows, which in its name has homing in it, gigantic iron arrows cannot change direction mid-air, not even sorry, but that’s not how physics works, granted the one boss in the area can also change directions mid-air after it jumped to plunge its sword into you, so I guess they learned their arrow bending skills from the Smelter Demon. Something else that annoys me is the dodge rolling. What is the point if it doesn’t actually work? I shouldn’t have to level up one of my attributes, to make more invulnerability plains around me. I think the game, and the series in general is addicting because of how frustrating it is, but there are parts of the game that just should’ve been fixed.