So I haven’t finished all of the stories in Stories: The Path of Destinies, but I have found all of the “Truths.” The game is interesting plot wise because it’s a choose your own adventure kind of plot, so after each major battle area, you get to choose where to go next. I think the game does this well, and actually helps with the different “Truth” endings. It’s actually really interesting to see all of the possible branches you can take and all of the outcomes you get with each change in the branch. I have found a couple where you actually die instead of getting one of the destiny endings, and the destiny endings are somewhat different from the “Truths.” The destiny endings come from a bunch of branch changing with one of the “Truth” characters: Lapine, Zenobia, the Skyripper and the Iblis stone. There are 24 endings all in all.
I love Reynardo. I love the weapons. But the fighting system just does not work for what the game tries to do, especially when there are more than three enemies to fight. The battles try to be fast paced, but the controls don’t react well enough to be more than just frustrating to be honest. You can dodge, but it takes up stamina, which they don’t show you the bars for. The dodging aspect can also be a bit finicky. You can get stuck on enemies sometimes, or even the environment. The character primarily gets stuck around the edge boundaries of the stages. The character literally stops moving and you need to move back from the edge boundary to start moving again.
These are probably the only problems I have with the game. The characters are well written. The narration is witty, albeit, kind of Portal/Borderlands rip-offish, but still pleasant to listen to. Even with the janky fights, the battles don’t feel forced, and using the different sword abilities are easy, albeit kind of useless. The different sword types are really just to open the specific elemental doors for said sword, and after you finish finding everything, there’s no point in going through them. Upgrading the swords don’t really help with the battles either, it’s more the abilities that help.
Through all of these, the pick your own adventure really makes Stories: The Path of Destinies a good game to play. One thing is each play through lasts about a half an hour and you can’t skip through the explaining what each choice you can make is. It gets repetitive. I liked playing up to the “true” ending, but I don’t think I would pay twenty dollars for it. I got the game through PlaySation Plus, and would definitely suggest getting it through the subscription, but if you have to pay for it, maybe wait until it’s on sale. It’s quick fun, but not really lasting. Have fun!