Dark Souls 2: Scholar of the First Sin

So, I’ve been splitting my time between Dark Souls 2: Scholar of the First Sin and writing, and I just have to say, I am both addicted and annoyed with DS2. Considering I’m playing a remake, you would think they would have updated at least some things with the game that are honestly careless to leave in. Having the hit boxes bigger on the enemy’s weapons as opposed to mine, does not make the game harder, but unfair. I shouldn’t have to stand under the boss in order to hit it, when the boss can hit me within thirty to zero feet of the boss. Another thing I have noticed is, except for the magic homing arrows, which in its name has homing in it, gigantic iron arrows cannot change direction mid-air, not even sorry, but that’s not how physics works, granted the one boss in the area can also change directions mid-air after it jumped to plunge its sword into you, so I guess they learned their arrow bending skills from the Smelter Demon. Something else that annoys me is the dodge rolling. What is the point if it doesn’t actually work? I shouldn’t have to level up one of my attributes, to make more invulnerability plains around me. I think the game, and the series in general is addicting because of how frustrating it is, but there are parts of the game that just should’ve been fixed.

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